For shader authors#
The intended workflow is to compile your C# shader as part of your project build, then load the resulting shader through your engine. You should not call the internal SPIR-V module builder or binary encoder directly.
Current status#
Automatic shader compilation during the build and the shader compilation CLI are still in development. No supported package installation command, generated binary-access API, or command-line contract is available in this checkout.
The existing source generator builds the compiler instruction table internally. It is not a shader compilation tool for application projects.
